I have an object the player can pick up and rotate and then put back. I am trying to make it possible to drop the object anywhere and still pick it up. I use Set simulate physics (on) to drop it, but when trying to pick it up, Set simulate physics (off) does not remove physics so it can’t be picked up. It seems once Set simulate physics is enabled, it cannot be disabled.
Can you post your blueprint here?
Thanks for the reply. I believe my problem is that my static mesh component that I was applying physics to was parented to a scene component. I had a feeling that wouldn’t work. When I make the static mesh the root, or parent to another static mesh and apply physics, then it works.
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Thanks, it helped me to fix the same issue