Cannot destroy the AI Character - ?

You need a target for destroy actor, pull out from target and just get a reference to self, looking deeper into it now i just realized it does say self

Okay so i did a little test, Destroy actor should be working, i don’t know that you need “DetachFromControllerPendingDestroy” , it shoudnt even do the Set SimulatePhysics with the destory node before it so this is a little strange, is there a spot in the Behavior tree where you also tell it to simulate physics?

When you look at that graph while playing does the execution line light up when ai dies?

Also what Bp is that? the controller? do the any damage stuff from the pawn/character itself if its not running the execution line

There’s a node i think its called FinishAbort for behavior trees if you want it to stop sliding the body across the floor and still chasing you

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