My main character file uses a couple of timelines, and after merging a base version and player version of this file, I find that I have several timelines in the component area that have no purpose and I do not know their origin - I also cannot delete them since I can’t find the nodes in any of the graphs. I have searched their names in reference, and adding/deleting tracks in them (when you double click to open a tab) returns a message that the node is invalid and to delete it - but I cannot find any nodes. Any help resolving this would be greatly appreciated!
Are they being inherited from a parent BP?
Hey, thanks for your response; I do not think they are inherited, my character file is now only a child of the base unreal character BP. I haven’t touched the c++ in the unreal character BP so it seems unlikely they could be coming from there as some kind of leftover components.
It almost seems as if they are duplicates of my other timelines - for example timeline_00 and _01 have the same float track “crouchtransition” as my crouch timeline, and timeline_0 and _02 have “pronetransition”. Deleting either the crouch or prone timeline does not seem to effect these invalid timelines, but the crouch and prone timelines are removed normally.
Is it worth it to look in the c++ from the base character? I don’t know how to get to the root of these components to remove them.
Maybe something weird happend during the merge ( not sure how you would do that ).
I don’t think any of this is coming from the base character.
Maybe it would be an idea to make a new character and copy in what you need.
I copy and pasted the blueprint nodes that contained the timelines during the merge, so it happened then I think.
I’d like to avoid having to rebuild the logic from my character again to clean up the variables, but I’ll do it eventually if it comes to it.
The only other way I can think to resolve this is by going under the hood and manually deleting the references that BP occludes access to, but I don’t know how to go about that or if it is possible.
No idea