My student was trying to add landscape to their world, and they accidentally made a dense and large landscape that makes the engine quite slow. He made a second much more managable landscape and created his whole level, but the old landscape is still there. I’ve tried deleting segments of the old landscape but even deleting one segment takes several minutes to load. Is there any easier way to go about deleting this landscape?
Not sure if this is the best route, but you could just delete the pertinent folder (or file) while the engine is closed.
the problem is that I don’t want to delete the whole level; I just want to delete the landscape. The student already made their whole design in the same level file as the big landscape.
Then you might try lowering the Engine Scalability Settings: