I have this piece of code in UE5:
#pragma once
#include "NativeGameplayTags.h"
UE_DECLARE_GAMEPLAY_TAG_EXTERN(MY_NATIVE_TAG)
#include "Tags.h"
UE_DEFINE_GAMEPLAY_TAG(MY_NATIVE_TAG, "Native.Game.Tag")
First one is .h and second one is .cpp file.
When I compile, I get linker errors:
LNK2019: unresolved external symbol "__declspec(dllimport) public: __cdecl FNativeGameplayTag::FNativeGameplayTag(class FName,class FName,class FName,class FString const &,enum ENativeGameplayTagToken)" (__imp_??0FNativeGameplayTag@@QEAA@VFName@@00AEBVFString@@W4ENativeGameplayTagToken@@@Z) referenced in function "void __cdecl `dynamic initializer for 'MY_NATIVE_TAG''(void)" (??__EMY_NATIVE_TAG@@YAXXZ)
LNK2019: unresolved external symbol "__declspec(dllimport) public: __cdecl FNativeGameplayTag::~FNativeGameplayTag(void)" (__imp_??1FNativeGameplayTag@@QEAA@XZ) referenced in function "void __cdecl `dynamic atexit destructor for 'MY_NATIVE_TAG''(void)" (??__FMY_NATIVE_TAG@@YAXXZ)
How can I solve this problem?