I’m trying to attach a debugger for a brand new project. I’ve followed these steps exactly:
- Create a new C++ project (which I have named “Shooter”) using the Unreal Editor (Version: 4.12.5-3039270+++UE4+Release-4.12) that came with the Epic Games Launcher.
- Build the project (no errors), using the “DebugGame Editor” configuration.
- Press F5 (shortcut for “Debug>Start Debugging”).
A window then pops up that says
When I click “yes”, it tries to build for about 20 seconds, and then says “Shooter could not be compiled. Try rebuilding from source manually.”.
What do I need to do to get this brand new project in a state that I can run the debugger?