I’m not sure if this really classes as a bug so I’ve marked it in the C++ category for now.
Currently it is not possible to Debug/Deploy to an Android Device if you have another Android device plugged in. We tried to deploy our game to an NVidia Shield tablet, but kept getting errors in VS because we had two tablets connected (one was off, but charging).
We traced the error back to TargetDeviceService.cpp - Line 92.
If this is expected behaviour, would it be possible to get a description of why that happens? Thanks!