Cannot create SoftObjectPath with short package name 'NoneNone'

Hello guys.

I have been trying to package / cook my project.

And this started to happen, I already tried do compile every BP and it worked.

UATHelper: Cooking (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: begin: stack for UAT
UATHelper: Cooking (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: === Handled ensure: ===
UATHelper: Cooking (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error:
UATHelper: Cooking (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: Ensure condition failed: !FPackageName::IsShortPackageName(Path) [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/SoftObjectPath.cpp] [Line: 79]
UATHelper: Cooking (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: Cannot create SoftObjectPath with short package name ā€˜NoneNoneā€™! You must pass in fully qualified package names
UATHelper: Cooking (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: Stack:
UATHelper: Cooking (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe75a818a9 UE4Editor-CoreUObject.dll!UnknownFunction ]
UATHelper: Cooking (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe75958b4c UE4Editor-CoreUObject.dll!UnknownFunction ]
UATHelper: Cooking (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe758d15d9 UE4Editor-CoreUObject.dll!UnknownFunction ]
UATHelper: Cooking (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe758e0c59 UE4Editor-CoreUObject.dll!UnknownFunction ]
UATHelper: Cooking (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe758dcc16 UE4Editor-CoreUObject.dll!UnknownFunction ]
UATHelper: Cooking (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe758dcacf UE4Editor-CoreUObject.dll!UnknownFunction ]
UATHelper: Cooking (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe755954f8 UE4Editor-CoreUObject.dll!UnknownFunction ]
UATHelper: Cooking (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe65d68068 UE4Editor-UnrealEd.dll!UnknownFunction ]
UATHelper: Cooking (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe5d6938c5 UE4Editor-KismetCompiler.dll!UnknownFunction ]
UATHelper: Cooking (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe5d6bda88 UE4Editor-KismetCompiler.dll!UnknownFunction ]
UATHelper: Cooking (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe63c77e1e UE4Editor-Kismet.dll!UnknownFunction ]
UATHelper: Cooking (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe63c21282 UE4Editor-Kismet.dll!UnknownFunction ]
UATHelper: Cooking (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe63c1dfc3 UE4Editor-Kismet.dll!UnknownFunction ]
UATHelper: Cooking (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe755c2f80 UE4Editor-CoreUObject.dll!UnknownFunction ]
UATHelper: Cooking (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe757d16fa UE4Editor-CoreUObject.dll!UnknownFunction ]
UATHelper: Cooking (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe75808cfa UE4Editor-CoreUObject.dll!UnknownFunction ]
UATHelper: Cooking (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe757cf644 UE4Editor-CoreUObject.dll!UnknownFunction ]
UATHelper: Cooking (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe757d0104 UE4Editor-CoreUObject.dll!UnknownFunction ]
UATHelper: Cooking (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe757d1bfb UE4Editor-CoreUObject.dll!UnknownFunction ]
UATHelper: Cooking (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe7580a20c UE4Editor-CoreUObject.dll!UnknownFunction ]
UATHelper: Cooking (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe759990d5 UE4Editor-CoreUObject.dll!UnknownFunction ]
UATHelper: Cooking (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe757c42ad UE4Editor-CoreUObject.dll!UnknownFunction ]
UATHelper: Cooking (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe7584b912 UE4Editor-CoreUObject.dll!UnknownFunction ]
UATHelper: Cooking (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe75849f07 UE4Editor-CoreUObject.dll!UnknownFunction ]
UATHelper: Cooking (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe7584b9d9 UE4Editor-CoreUObject.dll!UnknownFunction ]
UATHelper: Cooking (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe758497d1 UE4Editor-CoreUObject.dll!UnknownFunction ]
UATHelper: Cooking (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe757e1d29 UE4Editor-CoreUObject.dll!UnknownFunction ]
UATHelper: Cooking (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe758466da UE4Editor-CoreUObject.dll!UnknownFunction ]
UATHelper: Cooking (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe757d3b7e UE4Editor-CoreUObject.dll!UnknownFunction ]
UATHelper: Cooking (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe757ff776 UE4Editor-CoreUObject.dll!UnknownFunction ]
UATHelper: Cooking (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe75998d93 UE4Editor-CoreUObject.dll!UnknownFunction ]
UATHelper: Cooking (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe75997f30 UE4Editor-CoreUObject.dll!UnknownFunction ]
UATHelper: Cooking (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe658269ff UE4Editor-UnrealEd.dll!UnknownFunction ]
UATHelper: Cooking (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe65826c43 UE4Editor-UnrealEd.dll!UnknownFunction ]
UATHelper: Cooking (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe658327b3 UE4Editor-UnrealEd.dll!UnknownFunction ]
UATHelper: Cooking (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe65848f56 UE4Editor-UnrealEd.dll!UnknownFunction ]
UATHelper: Cooking (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe65685c2e UE4Editor-UnrealEd.dll!UnknownFunction ]
UATHelper: Cooking (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffe656afaca UE4Editor-UnrealEd.dll!UnknownFunction ]
UATHelper: Cooking (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff7631099e9 UE4Editor-Cmd.exe!UnknownFunction ]
UATHelper: Cooking (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff763100eac UE4Editor-Cmd.exe!UnknownFunction ]
UATHelper: Cooking (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff76310121a UE4Editor-Cmd.exe!UnknownFunction ]
UATHelper: Cooking (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff76311527d UE4Editor-Cmd.exe!UnknownFunction ]
UATHelper: Cooking (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff76311732e UE4Editor-Cmd.exe!UnknownFunction ]
UATHelper: Cooking (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffee2467034 KERNEL32.DLL!UnknownFunction ]

UATHelper: Cooking (Windows (64-bit)): LogOutputDevice: Error: begin: stack for UAT
UATHelper: Cooking (Windows (64-bit)): LogOutputDevice: Error: === Handled ensure: ===
UATHelper: Cooking (Windows (64-bit)): LogOutputDevice: Error:
UATHelper: Cooking (Windows (64-bit)): LogOutputDevice: Error: Ensure condition failed: ToPin->LinkedTo.Contains(this) [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/EdGraph/EdGraphPin.cpp] [Line: 486]
UATHelper: Cooking (Windows (64-bit)): LogOutputDevice: Error: UEdGraphPin::BreakLinkTo Pin ā€˜Inā€™ on node ā€˜Unknownā€™ not reciprocally linked with pin ā€˜Outā€™ on node ā€˜Meshā€™
UATHelper: Cooking (Windows (64-bit)): LogOutputDevice: Error: Stack:
UATHelper: Cooking (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe6a0b1a9a UE4Editor-Engine.dll!UnknownFunction ]
UATHelper: Cooking (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe68d42d1b UE4Editor-Engine.dll!UnknownFunction ]
UATHelper: Cooking (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe68d42bd5 UE4Editor-Engine.dll!UnknownFunction ]
UATHelper: Cooking (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe68d4ff2b UE4Editor-Engine.dll!UnknownFunction ]
UATHelper: Cooking (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe68d418c1 UE4Editor-Engine.dll!UnknownFunction ]
UATHelper: Cooking (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe75869b78 UE4Editor-CoreUObject.dll!UnknownFunction ]
UATHelper: Cooking (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe75848889 UE4Editor-CoreUObject.dll!UnknownFunction ]
UATHelper: Cooking (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe7580890e UE4Editor-CoreUObject.dll!UnknownFunction ]
UATHelper: Cooking (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe758a213f UE4Editor-CoreUObject.dll!UnknownFunction ]
UATHelper: Cooking (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffe756a1817 UE4Editor-CoreUObject.dll!UnknownFunction ]
UATHelper: Cooking (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff7630f936d UE4Editor-Cmd.exe!UnknownFunction ]
UATHelper: Cooking (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff7630f8ccd UE4Editor-Cmd.exe!UnknownFunction ]
UATHelper: Cooking (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff763100609 UE4Editor-Cmd.exe!UnknownFunction ]
UATHelper: Cooking (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff7631011c7 UE4Editor-Cmd.exe!UnknownFunction ]
UATHelper: Cooking (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff76310121a UE4Editor-Cmd.exe!UnknownFunction ]
UATHelper: Cooking (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff76311527d UE4Editor-Cmd.exe!UnknownFunction ]
UATHelper: Cooking (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ff76311732e UE4Editor-Cmd.exe!UnknownFunction ]
UATHelper: Cooking (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffee2467034 KERNEL32.DLL!UnknownFunction ]
UATHelper: Cooking (Windows (64-bit)): LogOutputDevice: Error: [Callstack] 0x00007ffee31dd0d1 ntdll.dll!UnknownFunction ]
UATHelper: Cooking (Windows (64-bit)): LogOutputDevice: Error:
UATHelper: Cooking (Windows (64-bit)): LogOutputDevice: Error: end: stack for UAT

Same problem :frowning:

Same after update to 4.26 :frowning:

Hello Guys,

I had the exact same issue on my UE4.26.1 project. I solved after about 10 hours of debugging and googling. I am so happy that I decided to share with you my detailed troubleshooting procedure!
You will notice while googling that all people who have fixed this issue have found a corrupt variable or blueprint. They were able to locate it by magic or luck, then remove it to get everything fixed. This was a nice lead for me except for their last step. I am explaining in this email most details on how I fixed it:
1- I found out by ā€œluckā€ that this error message shows at each new start in the Output Log. This is very useful to quickly identify the corrupt asset, otherwise, you will need to repeatedly launch packaging and wait. I am almost sure itā€™ll happen to your project. If I am wrong, then you are stuck with repeated packaging, sorry for you.
2- To identify the corrupt BP: close UE, move its asset to a folder outside of your project, then start again. If the same error happens again, this means this BP isnā€™t the corrupt one. IMPORTANT: DONT SAVE. Close UE, bring the asset back, then try with another before starting again, and so on. For me, I got it at the second try. Hint: do it from the latest added BPs.
3- If the crazy red long error message doesnā€™t show at the start, this means that you just identified the corrupt BP. Close again without saving. Bring it back (error message will show again), disconnect all dependencies from that BP then delete it!! This is what Iā€™ve done to get rid of this crash, so I built that BP from scratch. It might be possible for you to try to fix it but canā€™t guarantee.
4- Donā€™t worry about the error messages for missing BPs, they will go away once the tested BP is brought back.
5- Once the starting error message is gone. Your packaging will go smoothly.

I wish this may help you as well as the UE team to answer the other posts. I also hope itā€™ll be made easier to debug such issues in future UE versions.

Cheers,

3 Likes

Searching for NoneNone in the Content folder of my project yielded the result. The problem was in the duplicated widgets, inside which the variables with links to other bluprints were duplicated (apparently unsuccessfully). Renaming variables with references to other bluprints fixed the compilation error. To check, it is enough to rename the variable and compile this bluprint - if NoneNone longer finds it in this asset, then everything is fine and the general compilation will be successful

Thanks a lot! It helped me. In order not to redo everything anew, I removed part of the logic and also checked for errors when opening. So I found the damaged node.