I just installed the new version of the engine and I cannot create a game project, I always get this error:
An error occurred while trying to
generate project files.Running Mono…
Running bundled mono, version: Mono
JIT compiler version 5.16.0.220
(2018-06/bb3ae37d71a Fri Nov 16
17:12:11 EST 2018) /Users/Shared/Epic
Games/UE_4.24/Engine
/Users/Shared/Epic
Games/UE_4.24/Engine/Binaries/Mac
Discovering modules, targets and
source code for project… ERROR:
Unhandled exception:
Tools.DotNETCommon.JsonParseException:
Unable to parse /Users/Shared/Epic
Games/UE_4.24/Engine/Intermediate/Build/BuildRules/UE4RulesManifest.json:
Could not find token at index 8195
at Tools.DotNETCommon.JsonObject.Read
(Tools.DotNETCommon.FileReference
File) [0x0002e] in
:0
at UnrealBuildTool.DynamicCompilation.RequiresCompilation
(System.Collections.Generic.HashSet1[T] SourceFiles, Tools.DotNETCommon.FileReference AssemblyManifestFilePath, Tools.DotNETCommon.FileReference OutputAssemblyPath) [0x00089] in <19952a9d9609447d90bbd11270a2d36a>:0 at UnrealBuildTool.DynamicCompilation.CompileAndLoadAssembly (Tools.DotNETCommon.FileReference OutputAssemblyPath, System.Collections.Generic.HashSet
1[T]
SourceFileNames,
System.Collections.Generic.List1[T] ReferencedAssembies, System.Collections.Generic.List
1[T]
PreprocessorDefines, System.Boolean
DoNotCompile, System.Boolean
TreatWarningsAsErrors) [0x00030] in
<19952a9d9609447d90bbd11270a2d36a>:0
at UnrealBuildTool.RulesAssembly…ctor
(UnrealBuildTool.RulesScope Scope,
Tools.DotNETCommon.DirectoryReference
BaseDir,
System.Collections.Generic.IReadOnlyList1[T] Plugins, System.Collections.Generic.Dictionary
2[TKey,TValue]
ModuleFileToContext,
System.Collections.Generic.List1[T] TargetFiles, Tools.DotNETCommon.FileReference AssemblyFileName, System.Boolean bContainsEngineModules, System.Nullable
1[T]
DefaultBuildSettings, System.Boolean
bReadOnly, System.Boolean
bSkipCompile,
UnrealBuildTool.RulesAssembly Parent)
[0x00098] in
<19952a9d9609447d90bbd11270a2d36a>:0
at UnrealBuildTool.RulesCompiler.CreateEngineOrEnterpriseRulesAssembly
(UnrealBuildTool.RulesScope Scope,
System.Collections.Generic.List1[T] RootDirectories, System.String AssemblyPrefix, System.Collections.Generic.IReadOnlyList
1[T]
Plugins, System.Boolean bReadOnly,
System.Boolean bSkipCompile,
UnrealBuildTool.RulesAssembly Parent)
[0x00172] in
<19952a9d9609447d90bbd11270a2d36a>:0
at UnrealBuildTool.RulesCompiler.CreateEngineRulesAssembly
(System.Boolean bUsePrecompiled,
System.Boolean bSkipCompile) [0x00042]
in
<19952a9d9609447d90bbd11270a2d36a>:0
at UnrealBuildTool.RulesCompiler.CreateProjectRulesAssembly
(Tools.DotNETCommon.FileReference
ProjectFileName, System.Boolean
bUsePrecompiled, System.Boolean
bSkipCompile) [0x0002b] in
<19952a9d9609447d90bbd11270a2d36a>:0
at UnrealBuildTool.ProjectFileGenerator.AddProjectsForAllTargets
(UnrealBuildTool.PlatformProjectGeneratorCollection
PlatformProjectGenerators,
System.Collections.Generic.List1[T] AllGames, System.Collections.Generic.List
1[T]
AllTargetFiles,
UnrealBuildTool.ProjectFile&
EngineProject,
UnrealBuildTool.ProjectFile&
EnterpriseProject,
System.Collections.Generic.List1[UnrealBuildTool.ProjectFile]& GameProjects, System.Collections.Generic.Dictionary
2[Tools.DotNETCommon.FileReference,UnrealBuildTool.ProjectFile]&
ProgramProjects) [0x001a7] in
<19952a9d9609447d90bbd11270a2d36a>:0
at UnrealBuildTool.ProjectFileGenerator.GenerateProjectFiles
(UnrealBuildTool.PlatformProjectGeneratorCollection
PlatformProjectGenerators,
System.String Arguments) [0x003c4]
in
<19952a9d9609447d90bbd11270a2d36a>:0
at UnrealBuildTool.GenerateProjectFilesMode.Execute
(Tools.DotNETCommon.CommandLineArguments
Arguments) [0x00326] in
<19952a9d9609447d90bbd11270a2d36a>:0
at UnrealBuildTool.UnrealBuildTool.Main
(System.String ArgumentsArray)
[0x002bb] in
<19952a9d9609447d90bbd11270a2d36a>:0