Cannot create project

I just installed the new version of the engine and I cannot create a game project, I always get this error:

An error occurred while trying to
generate project files.

Running Mono…

Running bundled mono, version: Mono
JIT compiler version 5.16.0.220
(2018-06/bb3ae37d71a Fri Nov 16
17:12:11 EST 2018) /Users/Shared/Epic
Games/UE_4.24/Engine
/Users/Shared/Epic
Games/UE_4.24/Engine/Binaries/Mac
Discovering modules, targets and
source code for project… ERROR:
Unhandled exception:
Tools.DotNETCommon.JsonParseException:
Unable to parse /Users/Shared/Epic
Games/UE_4.24/Engine/Intermediate/Build/BuildRules/UE4RulesManifest.json:
Could not find token at index 8195
at Tools.DotNETCommon.JsonObject.Read
(Tools.DotNETCommon.FileReference
File) [0x0002e] in
:0
at UnrealBuildTool.DynamicCompilation.RequiresCompilation
(System.Collections.Generic.HashSet1[T] SourceFiles, Tools.DotNETCommon.FileReference AssemblyManifestFilePath, Tools.DotNETCommon.FileReference OutputAssemblyPath) [0x00089] in <19952a9d9609447d90bbd11270a2d36a>:0 at UnrealBuildTool.DynamicCompilation.CompileAndLoadAssembly (Tools.DotNETCommon.FileReference OutputAssemblyPath, System.Collections.Generic.HashSet1[T]
SourceFileNames,
System.Collections.Generic.List1[T] ReferencedAssembies, System.Collections.Generic.List1[T]
PreprocessorDefines, System.Boolean
DoNotCompile, System.Boolean
TreatWarningsAsErrors) [0x00030] in
<19952a9d9609447d90bbd11270a2d36a>:0
at UnrealBuildTool.RulesAssembly…ctor
(UnrealBuildTool.RulesScope Scope,
Tools.DotNETCommon.DirectoryReference
BaseDir,
System.Collections.Generic.IReadOnlyList1[T] Plugins, System.Collections.Generic.Dictionary2[TKey,TValue]
ModuleFileToContext,
System.Collections.Generic.List1[T] TargetFiles, Tools.DotNETCommon.FileReference AssemblyFileName, System.Boolean bContainsEngineModules, System.Nullable1[T]
DefaultBuildSettings, System.Boolean
bReadOnly, System.Boolean
bSkipCompile,
UnrealBuildTool.RulesAssembly Parent)
[0x00098] in
<19952a9d9609447d90bbd11270a2d36a>:0
at UnrealBuildTool.RulesCompiler.CreateEngineOrEnterpriseRulesAssembly
(UnrealBuildTool.RulesScope Scope,
System.Collections.Generic.List1[T] RootDirectories, System.String AssemblyPrefix, System.Collections.Generic.IReadOnlyList1[T]
Plugins, System.Boolean bReadOnly,
System.Boolean bSkipCompile,
UnrealBuildTool.RulesAssembly Parent)
[0x00172] in
<19952a9d9609447d90bbd11270a2d36a>:0
at UnrealBuildTool.RulesCompiler.CreateEngineRulesAssembly
(System.Boolean bUsePrecompiled,
System.Boolean bSkipCompile) [0x00042]
in
<19952a9d9609447d90bbd11270a2d36a>:0
at UnrealBuildTool.RulesCompiler.CreateProjectRulesAssembly
(Tools.DotNETCommon.FileReference
ProjectFileName, System.Boolean
bUsePrecompiled, System.Boolean
bSkipCompile) [0x0002b] in
<19952a9d9609447d90bbd11270a2d36a>:0
at UnrealBuildTool.ProjectFileGenerator.AddProjectsForAllTargets
(UnrealBuildTool.PlatformProjectGeneratorCollection
PlatformProjectGenerators,
System.Collections.Generic.List1[T] AllGames, System.Collections.Generic.List1[T]
AllTargetFiles,
UnrealBuildTool.ProjectFile&
EngineProject,
UnrealBuildTool.ProjectFile&
EnterpriseProject,
System.Collections.Generic.List1[UnrealBuildTool.ProjectFile]& GameProjects, System.Collections.Generic.Dictionary2[Tools.DotNETCommon.FileReference,UnrealBuildTool.ProjectFile]&
ProgramProjects) [0x001a7] in
<19952a9d9609447d90bbd11270a2d36a>:0
at UnrealBuildTool.ProjectFileGenerator.GenerateProjectFiles
(UnrealBuildTool.PlatformProjectGeneratorCollection
PlatformProjectGenerators,
System.String Arguments) [0x003c4]
in
<19952a9d9609447d90bbd11270a2d36a>:0
at UnrealBuildTool.GenerateProjectFilesMode.Execute
(Tools.DotNETCommon.CommandLineArguments
Arguments) [0x00326] in
<19952a9d9609447d90bbd11270a2d36a>:0
at UnrealBuildTool.UnrealBuildTool.Main
(System.String ArgumentsArray)
[0x002bb] in
<19952a9d9609447d90bbd11270a2d36a>:0

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://epicsupport.force.com/unrealengine/s/

Thanks