The report says: “EXCEPTION_ACCESS_VIOLATION” followed by a report related to ShaderProcessor
Usually this indicates that it can’t use the GPU, try to update your GPU drivers
I updated to the latest version of the GPU and tried tweaking or leaving it default to NIVIDIA but it didn’t get any better, even getting the “blue screen of death”.
Currently, I’m only running UE 5.5.
Please someone optimize this GPU, it costs too much to get results that can’t run UE. cry cry…
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 691] Array index out of bounds: 181917494 from an array of size 6225997
Memory overflow, it should be due to a faulty memory module. First, unplug all the memory modules, then try to create a project by inserting only one module into the socket, and test each memory module one by one. If all memory modules successfully create the project, it may be due to a faulty motherboard.
Now it didn’t see the error part about GPU.
I see that you installing in D, try to install in C instead. Also, open the launcher as administrator and find the exe of your Enreal Engine version and in property tell it to start as an administrator. Maybe it didn’t have permissions to write on disk. Also enter in the property of the D disk and see if under security the administrator has all permission allowed