I recently installed unreal engine 4.20 and i cannot create a new c++ project trgough the template browser
i get the following error
An error occurred while trying to generate project files.
Running D:/Program Files/Epic Games/UE_4.20/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project=“d:/Users/nick/Documents/UnrealProjects/MyProject3/MyProject3.uproject” -game -rocket -progress
ERROR: UnrealBuildTool Exception: System.NotSupportedException: The given path’s format is not supported.
at System.Security.Permissions.FileIOPermission.EmulateFileIOPermissionChecks(String fullPath)
at System.Security.Permissions.FileIOPermission.QuickDemand(FileIOPermissionAccess access, String fullPath, Boolean checkForDuplicates, Boolean needFullPath)
at Tools.DotNETCommon.DirectoryReference…ctor(String InPath) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\DotNETCommon\DotNETUtilities\DirectoryReference.cs:line 23
at UnrealBuildTool.LinuxPlatformSDK.HasRequiredManualSDKInternal() in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\Linux\UEBuildLinux.cs:line 644
at UnrealBuildTool.UEBuildPlatformSDK.HasRequiredManualSDK() in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildPlatformSDK.cs:line 672
at UnrealBuildTool.UEBuildPlatformSDK.ManageAndValidateSDK(SDKOutputLevel OutputLevel) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildPlatformSDK.cs:line 822
at UnrealBuildTool.LinuxPlatformFactory.RegisterBuildPlatforms(SDKOutputLevel OutputLevel) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Platform\Linux\UEBuildLinux.cs:line 675
at UnrealBuildTool.UEBuildPlatformFactory.TryRegisterBuildPlatforms(SDKOutputLevel OutputLevel, Boolean bValidatingPlatforms) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildPlatformFactory.cs:line 24
at UnrealBuildTool.UnrealBuildTool.RegisterAllUBTClasses(SDKOutputLevel OutputLevel, Boolean bValidatingPlatforms) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 259
at UnrealBuildTool.UnrealBuildTool.GuardedMain(String[] Arguments) in D:\Build++UE4\Sync\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 808
This does not happen in my older versions of unreal only in 4.20
This only happens in c++ projects i can create blueprint projects just fine
I use visual studio 2017 enterprise on a windoes 7 sp1 x64 machine