ps. Oh gosh, I just found out that Shooter’s EntryLevel always start out as a listening server. How do you do that?
For now I have to use this as a work around. Basically if a game front isn’t a listen server then immediately reopen it with ?listen. I hope someone can show me a better light though…
void AFrontGui::BeginPlay()
{
if (GetNetMode() != NM_ListenServer)
{
mWorld->ServerTravel(TEXT("/Game/Maps/GameFront?listen"));
}
}