When I try to create a new project using Unreal version 5.3.2, the basic structure is created but the project is not instantiated, I get this message:
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The project could not be compiled. Would you like to open it in Visual Studio?
Running C:/Program Files/Epic Games/UE_5.3/Engine/Build/BatchFiles/Build.bat Development Win64 -Project=“D:/VirtualWorlds/Unreal/Projects/x/x.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Using bundled DotNet SDK version: 6.0.302
Running UnrealBuildTool: dotnet “…\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” Development Win64 -Project=“D:/VirtualWorlds/Unreal/Projects/x/x.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Log file: C:\Users\wille\AppData\Local\UnrealBuildTool\Log.txt
Creating makefile for xEditor (no existing makefile)
@progressprogressprogressprogressprogressprogressprogressprogress push 5%
Parsing headers for xEditor
Running Internal UnrealHeaderTool D:\VirtualWorlds\Unreal\Projects\x\x.uproject D:\VirtualWorlds\Unreal\Projects\x\Intermediate\Build\Win64\xEditor\Development\xEditor.uhtmanifest -WarningsAsErrors -installed
Total of 0 written
Reflection @progress767678ode gener@progressted for xEditor in 0.@progress767678 seconds
@progress pop
Building xEditor…
Using Visual Studio 2022 14.44.35226 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207) and Windows 10.0.26100.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Determining max actions to execute in parallel (24 physical cores, 32 logical cores)
Executing up to 24 processes, one per physical core
------ Building 6 action(s) started ------
[1/6] Resource Default.rc2
[2/6] Compile [x64] SharedPCH.Engine.Cpp20.cpp
Detected compiler newer than Visual Studio 2022, please update min version checking in WindowsPlatformCompilerSetup.h
C:\Program Files\Epic Games\UE_5.3\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4668: ‘__has_feature’ is not defined as a preprocessor macro, replacing with ‘0’ for ‘#if/#elif’
C:\Program Files\Epic Games\UE_5.3\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4067: unexpected tokens following preprocessor directive - expected a newline
C:\Program Files\Epic Games\UE_5.3\Engine\Source\Runtime\Engine\Classes\Engine\SkeletalMesh.h(799): warning C4996: ‘FBoneMirrorInfo’: FBoneMirrorInfo is deprecated. Please use UMirrorDataTable for mirroring support. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
Total time in Parallel executor: 14.74 seconds
Total execution time: 16.99 seconds
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The crux seems to be that it requires Visual Studio 2022 - which is present on my machine and has been updated using the standard procedures. Info:
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Microsoft Visual Studio Community 2022
Version 17.14.31 (April 2026)
VisualStudio.17.Release/17.14.31+37216.2.-april.2026-
Microsoft .NET Framework
Version 4.8.09221
Installed Version: Community
Visual C++ 2022 00482-90000-00000-AA765
Microsoft Visual C++ 2022
ASP.NET and Web Tools 17.14.144.4479
ASP.NET and Web Tools
Azure App Service Tools v3.0.0 17.14.144.4479
Azure App Service Tools v3.0.0
C# Tools 4.14.0-3.25412.6+c167adef821b9ba2f1c44c227a5e79ca11876461
C# components used in the IDE. Depending on your project type and settings, a different version of the compiler may be used.
GitHub Copilot 17.14.1661.41761
GitHub Copilot is an AI pair programmer that helps you write code faster and with less work.
Microsoft JVM Debugger 1.0
Provides support for connecting the Visual Studio debugger to JDWP compatible Java Virtual Machines
NuGet Package Manager 6.14.3
NuGet Package Manager in Visual Studio. For more information about NuGet, visit https://docs.nuget.org/
Test Adapter for Boost.Test 1.0
Enables Visual Studio’s testing tools with unit tests written for Boost.Test. The use terms and Third Party Notices are available in the extension installation directory.
Test Adapter for Google Test 1.0
Enables Visual Studio’s testing tools with unit tests written for Google Test. The use terms and Third Party Notices are available in the extension installation directory.
TypeScript Tools 17.0.40502.2001
TypeScript Tools for Microsoft Visual Studio
Visual Basic Tools 4.14.0-3.25412.6+c167adef821b9ba2f1c44c227a5e79ca11876461
Visual Basic components used in the IDE. Depending on your project type and settings, a different version of the compiler may be used.
Visual Studio IntelliCode 2.2
AI-assisted development for Visual Studio.
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The basic structure seems present, but when I open the project, I get:
“No” stops loading the project, “Yes” gives me:
which is inacceptable.
Existing projects load just fine but I found some issues.

