Cannot create a new project from c ++

Hi all.
I have a big problem with Visual Studio + ue4

I was setting up VS with this article:

When I am trying to compile a new project created on version 4.19-4.26 using Visual Studio and c ++
I get an error (also shown in the screenshot):

Running D:/UE_4.19/Engine/Binaries/DotNET/UnrealBuildTool.exe MyProject33 Development Win64 -project=“E:/MyProject33/MyProject33.uproject” -editorrecompile -progress -NoHotReloadFromIDE
Performing full C++ include scan (building a new target)
Creating makefile for MyProject33 (no existing makefile)
@progress push 5%
Parsing headers for MyProject33Editor
Running UnrealHeaderTool “E:\MyProject33\MyProject33.uproject” “E:\MyProject33\Intermediate\Build\Win64\MyProject33Editor\Development\MyProject33Editor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -installed
Reflection code generated for MyProject33Editor in 7,9755566 seconds
@progress pop
Performing 9 actions (4 in parallel)
[2/9] Resource ModuleVersionResource.rc.inl
[3/9] Resource PCLaunch.rc
SharedPCH.Engine.cpp
MyProject33.init.gen.cpp
MyProject33GameModeBase.cpp
MyProject33GameModeBase.gen.cpp
MyProject33.cpp
[8/9] Link UE4Editor-MyProject33.dll
[9/9] Link UE4Editor-MyProject33.lib
LINK : fatal error LNK1181: cannot open input file E:\MyProject33\Intermediate\Build\Win64\UE4Editor\Development\MyProject33\MyProject33.cpp.obj?
LINK : fatal error LNK1104: cannot open file E:\MyProject33\Binaries\Win64\UE4Editor-MyProject33.dll?
ERROR: UBT ERROR: Failed to produce item: E:\MyProject33\Binaries\Win64\UE4Editor-MyProject33.dll
Total build time: 94,21 seconds (Local executor: 0,00 seconds)

What can i do now?
thanks in advance