Hello everyone,
i have a Problem with compiling C++ Projects…
The project could not be compiled. Would you like to open it in Visual Studio?
Running D:/UnrealEngines/UE_4.17/Engine/Binaries/DotNET/UnrealBuildTool.exe aaaaaaaaaaaaaaaa Development Win64 -project="D:/Projects/_Unreal_Projects/aaaaaaaaaaaaaaaa/aaaaaaaaaaaaaaaa.uproject" -editorrecompile -progress -NoHotReloadFromIDE
Performing full C++ include scan (building a new target)
Creating makefile for aaaaaaaaaaaaaaaa (no existing makefile)
@progress push 5%
Parsing headers for aaaaaaaaaaaaaaaaEditor
Running UnrealHeaderTool "D:\Projects\_Unreal_Projects\aaaaaaaaaaaaaaaa\aaaaaaaaaaaaaaaa.uproject" "D:\Projects\_Unreal_Projects\aaaaaaaaaaaaaaaa\Intermediate\Build\Win64\aaaaaaaaaaaaaaaaEditor\Development\aaaaaaaaaaaaaaaaEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
Reflection code generated for aaaaaaaaaaaaaaaaEditor in 7,9608399 seconds
@progress pop
Performing 15 actions (4 in parallel)
[2/15] Resource ModuleVersionResource.rc.inl
[3/15] Resource PCLaunch.rc
Unbehandelte Ausnahme: UnrealBuildTool.BuildException: ERROR: Failed to start local process for action: C:\Program Files (x86)\Windows Kits\8.1\bin\x64\rc.exe/nologo /D_WIN64 /l 0x409 /I "D:\UnrealEngines\UE_4.17\Engine\Source" /DIS_PROGRAM=0 /DUE_EDITOR=1 /DWITH_DEV_AUTOMATION_TESTS=1 /DWITH_PERF_AUTOMATION_TESTS=1 /DUNICODE /D_UNICODE /D__UNREAL__ /DIS_MONOLITHIC=0 /DWITH_ENGINE=1 /DWITH_UNREAL_DEVELOPER_TOOLS=1 /DWITH_COREUOBJECT=1 /DUSE_STATS_WITHOUT_ENGINE=0 /DWITH_PLUGIN_SUPPORT=0 /DWITH_PERFCOUNTERS=1 /DUSE_LOGGING_IN_SHIPPING=0 /DWITH_LOGGING_TO_MEMORY=0 /DUSE_CACHE_FREED_OS_ALLOCS=1 /DUSE_CHECKS_IN_SHIPPING=0 /DUE_BUILD_MINIMAL=0 /DWITH_EDITOR=1 /DWITH_SERVER_CODE=1 /DWITH_CEF3=1 /DUBT_COMPILED_PLATFORM=Win64 /DUBT_COMPILED_TARGET=Editor /DWIN32=1 /D_WIN32_WINNT=0x0601 /DWINVER=0x0601 /DPLATFORM_WINDOWS=1 /DDEPTH_32_BIT_CONVERSION=0 /DNDEBUG=1 /DUE_BUILD_DEVELOPMENT=1 /fo "D:\UnrealEngines\UE_4.17\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res" "D:\UnrealEngines\UE_4.17\Engine\Source\Runtime\Core\Resources\Windows\ModuleVersionResource.rc.inl"
System.ComponentModel.Win32Exception (0x80004005): Das System kann die angegebene Datei nicht finden
bei System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
bei UnrealBuildTool.ActionThread.ThreadFunc() ---> System.ComponentModel.Win32Exception: Das System kann die angegebene Datei nicht finden
bei System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
bei UnrealBuildTool.ActionThread.ThreadFunc()
--- Ende der internen Ausnahmestapel?berwachung ---
bei UnrealBuildTool.ActionThread.ThreadFunc()
bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
bei System.Threading.ThreadHelper.ThreadStart()
Unbehandelte Ausnahme: UnrealBuildTool.BuildException: ERROR: Failed to start local process for action: C:\Program Files (x86)\Windows Kits\8.1\bin\x64\rc.exe /nologo /D_WIN64 /l 0x409 /I "D:\UnrealEngines\UE_4.17\Engine\Source" /DIS_PROGRAM=0 /DUE_EDITOR=1 /DWITH_DEV_AUTOMATION_TESTS=1 /DWITH_PERF_AUTOMATION_TESTS=1 /DUNICODE /D_UNICODE /D__UNREAL__ /DIS_MONOLITHIC=0 /DWITH_ENGINE=1 /DWITH_UNREAL_DEVELOPER_TOOLS=1 /DWITH_COREUOBJECT=1 /DUSE_STATS_WITHOUT_ENGINE=0 /DWITH_PLUGIN_SUPPORT=0 /DWITH_PERFCOUNTERS=1 /DUSE_LOGGING_IN_SHIPPING=0 /DWITH_LOGGING_TO_MEMORY=0 /DUSE_CACHE_FREED_OS_ALLOCS=1 /DUSE_CHECKS_IN_SHIPPING=0 /DUE_BUILD_MINIMAL=0 /DWITH_EDITOR=1 /DWITH_SERVER_CODE=1 /DWITH_CEF3=1 /DUBT_COMPILED_PLATFORM=Win64 /DUBT_COMPILED_TARGET=Editor /DWIN32=1 /D_WIN32_WINNT=0x0601 /DWINVER=0x0601 /DPLATFORM_WINDOWS=1 /DDEPTH_32_BIT_CONVERSION=0 /DNDEBUG=1 /DUE_BUILD_DEVELOPMENT=1 /DORIGINAL_FILE_NAME="UE4Editor-aaaaaaaaaaaaaaaa.dll" /fo "D:\UnrealEngines\UE_4.17\Engine\Intermediate\Build\Win64\UE4Editor\Development\aaaaaaaaaaaaaaaa\PCLaunch.rc.res" "D:\UnrealEngines\UE_4.17\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc"
System.ComponentModel.Win32Exception (0x80004005): Das System kann die angegebene Datei nicht finden
bei System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
bei UnrealBuildTool.ActionThread.ThreadFunc() ---> System.ComponentModel.Win32Exception: Das System kann die angegebene Datei nicht finden
bei System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
bei UnrealBuildTool.ActionThread.ThreadFunc()
--- Ende der internen Ausnahmestapel?berwachung ---
bei UnrealBuildTool.ActionThread.ThreadFunc()
bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
bei System.Threading.ThreadHelper.ThreadStart()
SharedPCH.Engine.cpp
d:\unrealengines\ue_4.17\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h(27): fatal error C1083: Datei (Include) kann nicht ge?ffnet werden: "intsafe.h": No such file or directory
and i know already were the problem is its this: ERROR: Failed to start local process for action: C:\Program Files (x86)\Windows Kits\8.1\bin\x64\rc.exe
this path only partly exists “C:\Program Files (x86)\Windows Kits\8.1\bin” but no 64bit Folder only the 32bit one (x86).
This is what i tried already:
- Reinstalling Windows SDK 8.1
- Reinstalling Visual Studio 2017
- Reinstalling Unreal Engine 4.18.2 and 4.17.2 (Yes i get the same Error for both versions while compiling)
Maybe someone can help me
Greetings Q