This is correct. But you should at a minimum be using loop polling vs adding a delay.
Basically call a function on begin play. Said function set references. If it cannot, then it calls a timer to recall the execution of the function.
This is correct. But you should at a minimum be using loop polling vs adding a delay.
Basically call a function on begin play. Said function set references. If it cannot, then it calls a timer to recall the execution of the function.