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Cannot complete compilation of Masterbuilds from 4/24/14 and 5/01/14 due to error.

the following error is preventing me from building the previous two master builds of the engine and I do not know what I can do to alleviate the issue.

ERROR : UBT error : Failed to produce item: C:\UnrealEngine-latest-preview\Engine\Binaries\Win64\UE4Editor-D3D11RHI.dll
27> Cumulative action seconds (8 processors): 0.00 building projects, 3857.23 compiling, 0.00 creating app bundles, 0.00 generating debug info, 337.35 linking, 0.00 other
27> UBT execution time: 1177.69 seconds
27>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(43,5): error MSB3073: The command “…\Build\BatchFiles\Rebuild.bat UE4Editor Win64 Development” exited with code 2.
========== Rebuild All: 1 succeeded, 1 failed, 29 skipped ==========

Download the latest 5/5/14 preview.

That’s great advice I guess, but my subscription ran out and I am not ready to pay again yet. What I would like to know is if there is a way to successfully compile the builds I already have.

check this one https://forums.unrealengine.com/showthread.php?3510-4-1-github-release-prereqs&p=26896&viewfull=1

Keep in mind that the master build is “bleeding edge”, i.e. does not necessarily compile at all times. You can compile as soon as you have the source + dependencies. If your subscription ran out, you just don’t get updates anymore…