Hi, so I’m having a similar problem and can’t figure out how to resolve it, though this is for UE5.0…
Build started…
1>------ Build started: Project: Myproject, Configuration: Development_Editor x64 ------
1>Using bundled DotNet SDK
1>Log file: C:\Users\iridi\AppData\Local\UnrealBuildTool\Log.txt
1>Building MyprojectEditor…
1>Using Visual Studio 2022 14.33.31630 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10).
1>[Upgrade]
1>[Upgrade] Using backward-compatible build settings. The latest version of UE sets the following values by default, which may require code changes:
1>[Upgrade] bLegacyPublicIncludePaths = false => Omits subfolders from public include paths to reduce compiler command line length. (Previously: true).
1>[Upgrade] ShadowVariableWarningLevel = WarningLevel.Error => Treats shadowed variable warnings as errors. (Previously: WarningLevel.Warning).
1>[Upgrade] PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs => Set in build.cs files to enables IWYU-style PCH model. See Include What You Use (IWYU) for Unreal Engine Programming | Unreal Engine 5.3 Documentation. (Previously: PCHUsageMode.UseSharedPCHs).
1>[Upgrade] Suppress this message by setting ‘DefaultBuildSettings = BuildSettingsVersion.V2;’ in MyprojectEditor.Target.cs, and explicitly overriding settings that differ from the new defaults.
1>[Upgrade]
1>[Adaptive Build] Excluded from Myproject unity file: Myproject.cpp
1>Determining max actions to execute in parallel (8 physical cores, 16 logical cores)
1> Executing up to 8 processes, one per physical core
1> Requested 1.5 GB free memory per action, 4.12 GB available: limiting max parallel actions to 2
1>Building 2 actions with 2 processes…
1>[1/2] Link UnrealEditor-Myproject.dll
1>LINK : fatal error LNK1181: cannot open input file ‘delayimp.lib’
1>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.MakeFile.Targets(44,5): error MSB3073: The command ““C:\Program Files\Epic Games\UE_5.0\Engine\Build\BatchFiles\Build.bat” MyprojectEditor Win64 Development -Project=“C:\Users\iridi\Documents\Unreal Projects\Myproject\Myproject.uproject” -WaitMutex -FromMsBuild” exited with code 6.
1>Done building project “Myproject.vcxproj” – FAILED.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========