Cannot compile code after adding it to project

Hello,

I have added code to my project from an engine, purpose add struct to it. I am getting inteli errors but also I cannot rebuild solution. I am getting following errors:

Error	2	error : In TemporaryUHTHeader_UnitStuct: Member variable declaration: Missing variable type	D:\Development\Uprising\Source\Uprising\UnitStuct.h	18	1	Uprising
Error	3	error code: 2	D:\Development\Uprising\Intermediate\ProjectFiles\Error	Uprising
Error	4	error MSB3073: The command ""D:\Program Files\Unreal Engine\4.4\Engine\Build\BatchFiles\Rebuild.bat" UprisingEditor Win64 Development "D:\Development\Uprising\Uprising.uproject" -rocket" exited with code 2.	C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets	43	5	Uprising
	5	IntelliSense: identifier "FMeshBatchElement" is undefined	d:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\ShaderCore\Public\VertexFactory.h	488	131	Uprising
	6	IntelliSense: no instance of constructor "FReadSurfaceDataFlags::FReadSurfaceDataFlags" matches the argument list	d:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Public\UnrealClient.h	55	92	Uprising
	7	IntelliSense: no instance of constructor "FReadSurfaceDataFlags::FReadSurfaceDataFlags" matches the argument list	d:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Public\UnrealClient.h	63	87	Uprising
	8	IntelliSense: identifier "FOnSelectedLevelsChangedEvent" is undefined	d:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Engine\World.h	1929	2	Uprising
	9	IntelliSense: identifier "FWindSourceSceneProxy" is undefined	d:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components\WindDirectionalSourceComponent.h	20	2	Uprising
	10	IntelliSense: cannot open source file "UnitStuct.generated.h"	d:\Development\Uprising\Source\Uprising\UnitStuct.h	5	1	Uprising
	11	IntelliSense: this declaration has no storage class or type specifier	d:\Development\Uprising\Source\Uprising\UnitStuct.h	13	2	Uprising

Actualy I figure out error, its always like this when I raise question.

Issue was in using int instead one of defined int8, int16 etc.

Solved with:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = “UnitStruct”)
int8 UnitStrenght;