Hello,
I have added code to my project from an engine, purpose add struct to it. I am getting inteli errors but also I cannot rebuild solution. I am getting following errors:
Error 2 error : In TemporaryUHTHeader_UnitStuct: Member variable declaration: Missing variable type D:\Development\Uprising\Source\Uprising\UnitStuct.h 18 1 Uprising
Error 3 error code: 2 D:\Development\Uprising\Intermediate\ProjectFiles\Error Uprising
Error 4 error MSB3073: The command ""D:\Program Files\Unreal Engine\4.4\Engine\Build\BatchFiles\Rebuild.bat" UprisingEditor Win64 Development "D:\Development\Uprising\Uprising.uproject" -rocket" exited with code 2. C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets 43 5 Uprising
5 IntelliSense: identifier "FMeshBatchElement" is undefined d:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\ShaderCore\Public\VertexFactory.h 488 131 Uprising
6 IntelliSense: no instance of constructor "FReadSurfaceDataFlags::FReadSurfaceDataFlags" matches the argument list d:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Public\UnrealClient.h 55 92 Uprising
7 IntelliSense: no instance of constructor "FReadSurfaceDataFlags::FReadSurfaceDataFlags" matches the argument list d:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Public\UnrealClient.h 63 87 Uprising
8 IntelliSense: identifier "FOnSelectedLevelsChangedEvent" is undefined d:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Engine\World.h 1929 2 Uprising
9 IntelliSense: identifier "FWindSourceSceneProxy" is undefined d:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components\WindDirectionalSourceComponent.h 20 2 Uprising
10 IntelliSense: cannot open source file "UnitStuct.generated.h" d:\Development\Uprising\Source\Uprising\UnitStuct.h 5 1 Uprising
11 IntelliSense: this declaration has no storage class or type specifier d:\Development\Uprising\Source\Uprising\UnitStuct.h 13 2 Uprising