I have some buttons that respond to hover events but not click events.
Using the widget reflector I can determine that the buttons are visible and nothing else is blocking the path.
Input mode is set to Game/UI, and I also tried UI only mode as well - no difference.
I replaced the widget with a blank one that only has a single button and its the same problem. I have “clicked events” enabled on player controller, though I think that’s not relevant.
The buttons have some logic that will be obvious but I also have some print strings and breakpoints on them - nothing responds.
Not sure what else to check. Anybody got an idea?