Cannot change the DefaultPawn collision

Hi

DefaultPawn is a child class for a c++ class, so you cannot change its component hierarchy (replacing the sphere collision with a capsule).
What I advise is using the character class, you can do anything with it which you could do on a DefaultPawn class, plus, the character class has network ready, I’d say that it’s worth spend the time making the copy/paste of the code from one to the other.