I am using a pawn derived from DefaultPawn. I would like to use a capsule collider instead of the sphere.
I tried to simply set the sphere to no collision and add a capsule collider but it’s not working.
DefaultPawn is a child class for a c++ class, so you cannot change its component hierarchy (replacing the sphere collision with a capsule).
What I advise is using the character class, you can do anything with it which you could do on a DefaultPawn class, plus, the character class has network ready, I’d say that it’s worth spend the time making the copy/paste of the code from one to the other.