No I won’t call it an intelligence insult. But for sure going back to the basics does not help at all what so ever. That is a waste of precious time. So basically if you don’t know something regarding HUD manipulation and drawing HUD in Unreal Engine 4 C++. That means by default I have to go back to the basics regarding if statements, for loops, polymorphism, inheritance, linked lists, range based for loops, functions etc in Vanilla C++ to understand how to draw and manipulate HUD in UE4 C++? Which Vanilla C++ basics do not cover anything regarding the manipulation of HUD in a foreign framework where things operate differently. I can’t tell if you are just trolling me or what and that is just a default answer to where someone does not know something so that just makes things easier.