I am trying to call an event in an Actor blueprint from pressing a button in a 3D widget blueprint which is on said actor.
For arguments sake i want to press a button on this 3d Widget and set an component to be visible/invisible.
I have tried calling a custom event by using get all actors of class on event construct, setting it as a variable and then calling from that variable.
I have also tried creating a blueprint interface to interact that way, that also does not work.
I understand that 3d UMG widgets are in experimental however if i fire this event from either event tick, or event construct it works fine.
I need it to work on a UMG button press.
Any help would be appreciated.