Cannot build UE4Editor-ProjectEditor.dylib

Generating UE4Editor-ProjectEditor.dSYM
error: cannot parse the debug map for “/Users/Chris/Project/UE4-Project/Project/Binaries/Mac/UE4Editor-ProjectEditor.dylib”: No such file or directory
Fixing dylib dependencies for UE4Editor
Generating UE4Editor-GameplayTagsEditor.dSYM
Finalizing app bundle: UE4Editor.app
ERROR: UBT ERROR: Failed to produce item: /Users/Chris/Project/UE4-Project/Project/Binaries/Mac/UE4Editor-ProjectEditor.dylib

Hey, so I’m currently trying to get a build of a project working on my Mac. It works on PC, but I’m having a few issues getting it working for Mac. The Engine is built and loads fine. If I browse to the uproject and open it from the editor, it says a few libraries are built with a different version of the engine/missing. If I click to rebuild them, it fails and says to build from source, however when I go to build from source in XCode, it is giving me this error.

Any help would be appreciated.
Cheers,
Chris

I’ve also run into this issue.