So I’ve been having major issues getting my game packaged for iTunes.
I cannot build on PC because I have a plug-in and even though I have a blueprint-only project the plug-in invalidates it.
I pulled out the plug-in and tried to compile on pc, which Unreal said succeeded, but when I tried to upload iTunes said it was invalid.
When I tried to build on 4.11 one a mac (via MacInCloud) I get an error Access to the path “/Library/Logs/DiagnosticReports” is denied. When I contacted their answer was:
"Could you please contact Unreal support for this. The “/Library/Logs/DiagnosticReports” is not supposed to be written by any account other than system. Not even admin account has direct write access. Some setting is apparently not correct here . The log should be written to “~/Library/Logs/DiagnosticReports” instead of the root “/Library/Logs/DiagnosticReports”. "
I can get it to compile in 4.12 on the mac but I get an error uploading to iTunes (see Cannot upload to App Store - url scheme invalid - Platform & Builds - Unreal Engine Forums)
and on a seperate topic, on 4.12 on pc I cannot compile to Android. Need to stay on 4.11 for android because of it (see Can build on 4.11 but not 4.12 (for Android) - Mobile - Unreal Engine Forums which is marked resolved for some reason but is not).
So as of right now I can only build android in 4.11 and I cannot get a valid build for ios.