Hi,
As part of our CI workflow we separately build and each of our current target platforms on a Windows host. However, when Linux builds are checked out and built, we encounter the following issue:
UnrealBuildTool: In file included from C:\Program Files (x86)\Jenkins\jobs\Unreal Engine 4\workspace\Engine\Source\Editor\EditorStyle\Private\EditorStyleClasses.cpp:3:
UnrealBuildTool: In file included from C:\Program Files (x86)\Jenkins\jobs\Unreal Engine 4\workspace\Engine\Source\Editor\EditorStyle\Private/EditorStylePrivatePCH.h:6:
UnrealBuildTool: In file included from Editor/EditorStyle/Public\EditorStyle.h:11:
UnrealBuildTool: In file included from Runtime/Slate/Public\SlateBasics.h:8:
UnrealBuildTool: In file included from Runtime/SlateCore/Public\SlateCore.h:100:
UnrealBuildTool: In file included from Runtime/SlateCore/Public/Styling\SlateWidgetStyleAsset.h:4:
UnrealBuildTool: In file included from Runtime/SlateCore/Public/Styling/SlateWidgetStyleContainerBase.h:5:
UnrealBuildTool: Runtime/SlateCore/Public/Styling/SlateWidgetStyleContainerInterface.h(5,10) : fatal error: 'SlateWidgetStyleContainerInterface.generated.h' file not found
UnrealBuildTool: #include "SlateWidgetStyleContainerInterface.generated.h"
UnrealBuildTool: ^
This issue does not appear building Windows builds or the editor.