Cannot build hlod nor minimap ue5.7

Hi. Another thread about hlod here.

I’ve searched and couldn’t find an answer. I did notice tons of threads about hlod.

Either from editor or from command let : build will just indefinitely load. In command let logs return missing shader cache. Don’t know how to fix that.

I’m trying on a new Open World level with nothing but basic cube in it. It’s set to an hlod layer set to simplify mesh

Minimap won’t build either .

I’ve tried on two different computers.

Thank you

Also, While trying on Stack O Bot example project. Same error. Kept all the settings as they were. Logs also mention issing cached shadermap.
Here some logs.




[2026.01.07-12.05.13:332][  0]LogMaterial: Display: Missing cached shadermap for LayerVisMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 40b2ae6e99eed36ef3d26b67fddd863036f4efd7), compiling.
[2026.01.07-12.05.13:343][  0]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_LayerVisMaterial_0 in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 7e6adb05109456fc1d12b260fdd45abb23627138), compiling.
[2026.01.07-12.05.13:356][  0]LogMaterial: Display: Missing cached shadermap for SelectBrushMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 13aaa55b8f03d08e42a6860a527430888e15f5be), compiling.
[2026.01.07-12.05.13:365][  0]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_SelectBrushMaterial_Selected_0 in PCD3D_SM6, Default, SM6, Editor (DDC key hash: dd6ecf287248518fbfd8f64599486560294b640d), compiling.
[2026.01.07-12.05.13:373][  0]LogMaterial: Display: Missing cached shadermap for SelectBrushMaterial_SelectedRegion in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 2fdc471dba896d5acbfd0494fe38d0aa86d26acf), compiling.
[2026.01.07-12.05.13:378][  0]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_SelectBrushMaterial_SelectedRegion_0 in PCD3D_SM6, Default, SM6, Editor (DDC key hash: d73694fe60b571636b45c49115cd5f088c586dc3), compiling.
[2026.01.07-12.05.13:390][  0]LogMaterial: Display: Missing cached shadermap for MaskBrushMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 3f490b00299d6eedf59ee6d36cb8b7a9618a6dc2), compiling.
[2026.01.07-12.05.13:398][  0]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_MaskBrushMaterial_MaskedRegion_0 in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 36f4574b865c0b0b8d77e2fbd5a823a95813e661), compiling.
[2026.01.07-12.05.13:407][  0]LogMaterial: Display: Missing cached shadermap for ColorMaskBrushMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: f45bf23c665b6e8c6044597e5ec780610dc97612), compiling.
[2026.01.07-12.05.13:413][  0]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_ColorMaskBrushMaterial_MaskedRegion_0 in PCD3D_SM6, Default, SM6, Editor (DDC key hash: ab2d789d038243ecdb918feaf4910c3c997baf01), compiling.
[2026.01.07-12.05.13:421][  0]LogMaterial: Display: Missing cached shadermap for LandscapeDirtyMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: dd85e8cf3d7df53e1657b07b70524e37d78bae0a), compiling.
[2026.01.07-12.05.13:429][  0]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_LandscapeDirtyMaterial_0 in PCD3D_SM6, Default, SM6, Editor (DDC key hash: ea403df609cda010b1d39d5ab0d34453e70de10d), compiling.
[2026.01.07-12.05.13:450][  0]LogMaterial: Display: Missing cached shadermap for LandscapeLayerUsageMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 8b6cacc4c5db56314ab95acb583685a716b36948), compiling.
[2026.01.07-12.05.13:459][  0]LogMaterial: Display: Missing cached shadermap for LandscapeMaterialInstanceConstant_LandscapeLayerUsageMaterial_0 in PCD3D_SM6, Default, SM6, Editor (DDC key hash: a337b3b6e77fe245218b5b4f0b45f0e0928cfae3), compiling.
[2026.01.07-12.05.13:485][  0]LogMaterial: Display: Missing cached shadermap for WireframeMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 5fcc72c0389b862a6a843b5c522b00d3a9d155a5), compiling. Is special engine material.
[2026.01.07-12.05.13:561][  0]LogMaterial: Display: Missing cached shadermap for LevelColorationLitMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 7df4600e5c063b768af11e6665bba01f032d016a), compiling. Is special engine material.
[2026.01.07-12.05.13:681][  0]LogMaterial: Display: Missing cached shadermap for LevelColorationUnlitMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 42fdb9862320f853c775b057d1347113e10df73f), compiling. Is special engine material.
[2026.01.07-12.05.13:764][  0]LogMaterial: Display: Missing cached shadermap for MAT_LevelColorationLitLightmapUV in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 8d5817bdcd6e0f2964c7290df958b22fd3b10347), compiling. Is special engine material.
[2026.01.07-12.05.13:895][  0]LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationLitMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: df581c18038f73c946ca62717f68841a230f74c7), compiling. Is special engine material.
[2026.01.07-12.05.14:024][  0]LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationUnlitMateri in PCD3D_SM6, Default, SM6, Editor (DDC key hash: e49daeb4276d62103df6b098acf2bc47eea00451), compiling. Is special engine material.
[2026.01.07-12.05.14:118][  0]LogMaterial: Display: Missing cached shadermap for VertexColorMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: e6452650408153185095b806415c913b03d19546), compiling.
[2026.01.07-12.05.14:229][  0]LogMaterial: Display: Missing cached shadermap for VertexColorViewMode_ColorOnly in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 1a4a168fa6e55523dc9dacdd53b8f30e9e918816), compiling.
[2026.01.07-12.05.14:264][  0]LogMaterial: Display: Missing cached shadermap for VertexColorViewMode_AlphaAsColor in PCD3D_SM6, Default, SM6, Editor (DDC key hash: f10f9337b4257519b95fc6d71b78de0808261e80), compiling.
[2026.01.07-12.05.14:311][  0]LogMaterial: Display: Missing cached shadermap for VertexColorViewMode_RedOnly in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 32793cac9ff90f09f6a90b572585fb389a7de646), compiling.
[2026.01.07-12.05.14:342][  0]LogMaterial: Display: Missing cached shadermap for VertexColorViewMode_GreenOnly in PCD3D_SM6, Default, SM6, Editor (DDC key hash: d4468550105a05b1ac2bde1dc6958ebf9f176c46), compiling.
[2026.01.07-12.05.14:351][  0]LogMaterial: Display: Missing cached shadermap for VertexColorViewMode_BlueOnly in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 7950dbd2c7a3d6f8f30017480da0c3288d4803ca), compiling.
[2026.01.07-12.05.14:365][  0]LogMaterial: Display: Missing cached shadermap for TextureColorViewMode in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 2f5631d1102053c65605266fcbc1b9362be3a6c9), compiling.
[2026.01.07-12.05.14:377][  0]LogMaterial: Display: Missing cached shadermap for NaniteHiddenSectionMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: d9f1e6a74de90cdd85d004f777a5f5b05e4cd376), compiling.
[2026.01.07-12.05.14:386][  0]LogMaterial: Display: Missing cached shadermap for RemoveSurfaceMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 934fab11e9b307281bb8288b6d4984d19ac99c07), compiling.
[2026.01.07-12.05.14:393][  0]LogMaterial: Display: Missing cached shadermap for DebugMeshMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 5dc342174c50abb008374f082dce23fe9ef4681c), compiling.
[2026.01.07-12.05.14:405][  0]LogMaterial: Display: Missing cached shadermap for EmissiveMeshMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 6578f9c5b47d0f91e4d866482e375e3ebc07ab97), compiling.
[2026.01.07-12.05.14:417][  0]LogMaterial: Display: Missing cached shadermap for M_InvalidLightmapSettings in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 652d5e3c0cc77c8c88942732320954cf650542e3), compiling.
[2026.01.07-12.05.14:423][  0]LogMaterial: Display: Missing cached shadermap for GizmoMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 29148310883d3a30dc8ed04867e45bed9ff14da1), compiling.
[2026.01.07-12.05.14:430][  0]LogMaterial: Display: Missing cached shadermap for PhAT_JointLimitMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: ce0162cf5abf7794a09569ae864973c684e18a96), compiling.
[2026.01.07-12.05.14:450][  0]LogMaterial: Display: Missing cached shadermap for FlattenMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 586f0b83184c41bdb800cf14ca118af62b417bd5), compiling.
[2026.01.07-12.05.14:462][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll
[2026.01.07-12.05.14:474][  0]LogMaterial: Display: Missing cached shadermap for FlattenMaterial_VT in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 4d5dd30d8816390fa464f3901a442fa8857b788d), compiling.
[2026.01.07-12.05.14:484][  0]LogMaterial: Display: Missing cached shadermap for FlattenMaterial_WS_Normal_VT in PCD3D_SM6, Default, SM6, Editor (DDC key hash: c2a74c01d9989d60a3b3a9091d22df05e9fa51f9), compiling.

This command seem to have worked:

“C:\Program Files\Epic Games\UE_5.7\Engine\Binaries\Win64\UnrealEditor.exe” ^
“C:\Users\username\Documents\Unreal Projects\StackOBot\StackOBot.uproject” ^
-run=DerivedDataCache ^
-fill ^
-projectonly ^
-targetplatform=Windows ^
-ShaderFormat=PCD3D_SM6 ^
-Unattended ^
-NullRHI

But then now it doesn’t again.