Cannot build Blueprint project to iOS without remote build

Thanks Kenziko,

I have been having a lot of trouble with consistent iOS Launch / Build for my Blueprint project. Your advice solved my latest trouble nicely.

My complete solution was:

  1. Disable Slate Remote plugin (I use for touch input testing in editor)
  2. Delete the Saved, Intermediate and Binaries folder
  3. Removed the two remote build lines (RemoteServerName=10.x.x.x, RSyncUsername=xxx) under iOS runtime settings in the file Config/defaultengine.ini
  4. Clicked Build
  5. Clicked Launch (on iOS)
  6. Celebrate loudly

I have found the UE4 iOS documentation either omits many process variables, or is very ambiguous. There are also many mismatches between what is pictured in an image and the accompanying text). Without the community this would all be so much harder.

Thank you all.