Hello, I’ve been following the tutorial here
and when recreating the code with a few adjustments, and it compiles fine. When running the program in the UE, I get an error through the editor that says
“root component cannot be attached to other components in the same actor. Aborting.”
I believe the problem is within this bit of code from the tutorial, and this part was unedited when putting it into my program and still doesn’t work.
RootComponent = CreateDefaultSubobject<USceneComponent>(TEXT("RootComponent")); testMesh = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("TestMesh")); OurCameraSpringArm = CreateDefaultSubobject<USpringArmComponent>(TEXT("CameraSpringArm")); OurCameraSpringArm->SetupAttachment(RootComponent); OurCameraSpringArm->SetRelativeLocationAndRotation(FVector(0.0f, 0.0f, 50.0f), FRotator(-60.0f, 0.0f, 0.0f)); OurCameraSpringArm->TargetArmLength = 400.f; OurCameraSpringArm->bEnableCameraLag = true; OurCameraSpringArm->CameraLagSpeed = 3.0f; OurCamera = CreateDefaultSubobject<UCameraComponent>(TEXT("GameCamera")); OurCamera->SetupAttachment(OurCameraSpringArm, USpringArmComponent::SocketName);