I’m trying to instantiate several meshes using a blueprint.
The idea is to have categories of meshes and then when I need a mesh from one category, I take one of the array and add one instance at the appropriate location.
What works, so far, is to have a Instanced Static Meshes component in the blueprint.
However I’ve not found a way to have an Instanced Static Meshes array component.
Instead I’ve tried to use a Instanced Static Meshes array variable but I cannot add anything to the array. It doesn’t work with a simple Instanced Static Meshes variable either. Browsing doesn’t show anything and drag & dropping a static mesh on it highlights the slot in red.
Thank you. I think I understand now. I’ve expanded from your example to ensure to use only one instance of InstancedStaticMesh per Mesh and it seems to work pretty fine now.