Using the Settings dropdown as a guide, I’m trying to add a combo (dropdown) button to the main toolbar:
void FGameDataEditorModule::AddToolbarExtension(FToolBarBuilder& Builder)
{
Builder.BeginSection("Editors");
{
Builder.AddComboButton(
FUIAction(),
FOnGetContent::CreateStatic(&FGameDataEditorModule::GenerateGameDataMenu, PluginCommands)
);
}
Builder.EndSection();
}
TSharedRef<SWidget> FGameDataEditorModule::GenerateGameDataMenu(TSharedRef<FUICommandList> InCommandList)
{
FMenuBuilder MenuBuilder(true, InCommandList);
MenuBuilder.BeginSection("Data Editors");
{
MenuBuilder.AddMenuEntry(FGameDataEditorCommands::Get().OpenPluginWindow);
}
MenuBuilder.EndSection();
return MenuBuilder.MakeWidget();
}
This gives the following compile error:
1>D:\UE4 Projects\PROJECT\Plugins\GameDataEditor\Source\GameDataEditor\Private\GameDataEditor.cpp(126): error C2664: 'TBaseDelegate<TSharedRef<SWidget,0>> TBaseDelegate<TSharedRef<SWidget,0>>::CreateStatic<TSharedPtr<ObjectType,0>>(TSharedRef<SWidget,0> (__cdecl *)(TSharedPtr<ObjectType,0>),TSharedPtr<ObjectType,0>)': cannot convert argument 1 from 'TSharedRef<SWidget,0> (__cdecl FGameDataEditorModule::* )(TSharedRef<ObjectType,0>)' to 'TSharedRef<SWidget,0> (__cdecl *)(TSharedPtr<ObjectType,0>)'
1> with
1> [
1> ObjectType=FUICommandList
1> ]
1> D:\UE4 Projects\PROJECT\Plugins\GameDataEditor\Source\GameDataEditor\Private\GameDataEditor.cpp(126): note: There is no context in which this conversion is possible
1>D:\UE4 Projects\PROJECT\Plugins\GameDataEditor\Source\GameDataEditor\Private\GameDataEditor.cpp(127): error C2660: 'FToolBarBuilder::AddComboButton': function does not take 1 arguments
I have no idea why the FOnGetContent entry isn’t being recognized. Can anyone help?