Hello guys,
I’m trying to add code for a custom class of “TriggerBox”. I go through the editor and select “add code” and select “TriggerBox” as my parent class. However, when I try to add it I get this error:
“Failed to add class TriggerBoxSeath. Failed to automatically compile the [My project name] module.”
This is is what is logged when the error occurs:
ProjectKnightEditor - D:\Dev\Unreal Projects\ProjectKnight\Source\ProjectKnightEditor.Target.cs
ERROR: Couldn't find target rules file for target 'UE4Editor' in rules assembly 'UE4Editor_EditorRecompileModuleRules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
Location: D:\Dev\Unreal Projects\ProjectKnight\Intermediate\Build\BuildRules\UE4Editor_EditorRecompileModuleRules.dll
Target rules found:
ProjectKnight - D:\Dev\Unreal Projects\ProjectKnight\Source\ProjectKnight.Target.cs
ProjectKnightEditor - D:\Dev\Unreal Projects\ProjectKnight\Source\ProjectKnightEditor.Target.cs
Any help for this issue?