Cannot access vertex painting data from blueprints

I would like to change vertex painted textures in response to player proximity, but there doesn’t seem to be a way to access vertex painting via blueprints. Is this system not implemented or do I need to dig into C++ to accomplish my goal?

Cheers,

I found UStaticMesh: :SetVertexColorData.in the API. It seems like it does exactly what I need it to.

I found UStaticMesh: :SetVertexColorData.in the API. It seems like it does exactly what I need it to.