I created a custom camera component that does lens shift. It inherits from UCameraComponent
.
I have two members that represents lens shift like this:
UPROPERTY(Category = CameraOptions, EditAnywhere, BlueprintReadWrite)
float LensShiftX;
UPROPERTY(Category = CameraOptions, EditAnywhere, BlueprintReadWrite)
float LensShiftY;
I want to access these two values in my actor blueprint. But I can’t find these two members. I can only see a bunch of inherited members from UCameraComponent
.