Cannot access my custom component's member in blueprint

I created a custom camera component that does lens shift. It inherits from UCameraComponent.

I have two members that represents lens shift like this:

	UPROPERTY(Category = CameraOptions, EditAnywhere, BlueprintReadWrite)
	float LensShiftX;

	UPROPERTY(Category = CameraOptions, EditAnywhere, BlueprintReadWrite)
	float LensShiftY;

I want to access these two values in my actor blueprint. But I can’t find these two members. I can only see a bunch of inherited members from UCameraComponent.

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