try :
#include “Components/TextRenderComponent.h” since this are include folders. basicly components might be internaly a module/dll and thats it basefolder. well its the structure of the ue4 engine.
try :
#include “Components/TextRenderComponent.h” since this are include folders. basicly components might be internaly a module/dll and thats it basefolder. well its the structure of the ue4 engine.