Hey guys,
So I’ve made an AI actor that searches for weapons using Aiperception and moveto on the behaviour tree.
When I spawn 2 actors into the same map, Actor A will pick up a weapon and Actor B will run to it and steal the weapon (on collison).
Ive tried cancelling AiSightSense on the weapon on collision which works if only one actor sees the weapon. But if they both see the same weapon, the above ensues endlessly.
Is there any other component I can cancel on collision or is there another fix?
Ty,ty