Are there? I am a bit of a goofball, often missing things that are right in front of me. See a couple of these on the wiki, but I’d wager most who were looking forward to the dungeon crawler were looking forward to maps, AI movement and behavior tree.
Anyway, looks like RTS is up next, and thinking that may be a great example for much of these items. Seems to me, a lot of us here are working through UE4 with such a variety of game goals that sometimes trying to translate a FPS example into something completely different is strange and confusing. Seeing examples applied in many different ways helps with this. Additionally I like how a complete example fills in gaps of knowledge, where tutorial snippets sometimes assume much. Perhaps as the sample projects begin to cover more and more game styles, we will see the dungeon crawler come back into the roadmap.
In either case, it’s so amazing just to get a new demo with every update and very much look forward to new documentation changes.