Im having a hard time getting a Delay to cancel, basically the character lands on a Trigger Box a timer will start to get out or he is dead.
Whats a way to tell the Delay to Cancel or Stop when the character is no longer in the Box?
Im having a hard time getting a Delay to cancel, basically the character lands on a Trigger Box a timer will start to get out or he is dead.
Whats a way to tell the Delay to Cancel or Stop when the character is no longer in the Box?
Try using a branch node after the delay node to check if the player has left the box, and if it has then dont continue the execution to the other nodes.
Alright this works wonders thank you.