It appears that in order for the event hit to trigger, I just have to enable “Stimulate Physics” which means that if the player runs on that object with the physics enabled, it will move, I don’t want that to happen, I want the event hit to trigger on static meshes, but doesn’t want to get triggered for some reason. The collisions on the collision mesh or capsule collision are set to block all, and so in the object mesh. Why isn’t the hit event triggering with static meshes???