I tried a few hours ago to make a realistic attack event. If the characters sword or arm will hit a wall when its attacking, then the attack animation should get canceled right at the impact and play the attack in reverse.
what I did had completely no effect and the line tracer that i attached it to the sword using Get Socket Location and Rotation did not seem to rotate along with the sword.
I also searched for tutorials of how to do that, but it did not include anything about wall hit with sword.
How can I do this? Are there actual tutorials that I couldn’t find?