well these are all the screenshots, the blueprint what i intend to do is bleding color linearly. Its a tutorial from blueprint overview map, from content example.
I dnt understand why it doesnt work as it intend to be.
The script looks ok. What is not working here?
on the static mesh i imported a coin, and on materials of that coin, i put a coin material, that exists on content, when i press play, the color of the material doesnt change as it is supposed to.
Could you show the material used for this?
Thanks for the screenshot. You’re setting lock vector parameter but your material does not have any parameters. Right click one of the v3 color nodes in the material, convert it to a param and give it a name - lock.
well thank you man today its my 3d day on ue4, i just thought that it was autocreated.
It’s a lot to take in, true!