Can you use sequence triggers to update a blueprint timeline?

I have a complex lighting animation that I need to play back. I managed to get it playing from the beginning with a single event, but I’d like to be able to scrub through different parts of the sequence and evaluate the lighting. Here’s what I have so far:


Is there a way to get the time of the sequence so I can pass it through to the timeline?

Eyo,

If we are talking about LevelSequences, then you can access some information when you create the level sequence
Otherwise, you can do the same when it comes to a Timeline.