Is it possible in Unreal to use procedural generation in game to build creature similar to the way Spore’s Creature Creator software does for the game “Spore”? The creatures/Actors would be used by the players in game. I want to give the player a wide range of options to build weird and unique creatures for their games.
anything is possible if you can code it. to recreate something like the system in that game its going to be quite complex though. to me its one of those things that if you have to ask if its possible then you probably dont have the experience needed to make it. if it were me i would start out with a dumbed down version and maybe even just a small part of the system then work from there.