I am trying to do the MoveTo action in a behaviour tree on an enemy character but when I turn on the simulate physics option for the character it no longer does the MoveTo action. When I turn on simulate physics the character simply stands there and doesn’t move. I have a nav mesh and the character is within it. It is on the correct AI Controller. In the behaviour tree it lights up that it is doing the move to action but the character doesn’t move.
Any help would be greatly appreciated.