Can you use hlods with nanite? When i generate a nanite checked on hlod it stays visible and never vanishes…
In fact I made a test. If i created a box somewhere else and replaced my hlod with that mesh(i did this as nonnanite so the mesh disappears with distance)… the original nanite meshes still render. The editor claims the draw calls drop to 4… but all the original meshes are still visible so that cannot be a true and accurate reading.
nope. Im assuming nanite meshes are always loaded no matter what unless you unload them out of memory and replace that area with an hlod via the world partition… At least that is my theory… untested.