Hi, I’m trying to disable player movement input while they are performing certain abilities. GAS allows abilities to cancel/block one another through tags.
So is it possible to have the player movement inside a gameplay ability that can get canceled/blocked by other abilities?
Gameplay Abilities can apply and remove tags on the player’s pawn so place an “immobile” tag or something similar and check it every time you are trying to move.
Other abilities can add the “unstoppable” tag that prevents skills that apply “immobile” to work or have a skill that removes one or the other.