Can you use Asset Bundles in Unreal?

Hi guys,

In Unity, I use asset bundles to load dynamic assets from a specific server during runtime. This an absolute necessity for the applications I create for work.

Is there a way to use asset bundles (or similar) in Unreal?

Thanks in advance!

We talking raw files (e.g. FBX for meshes) or sending over pre-packaged content?

fbx! The actual fbxs change every few minutes but are available from the same location