Hi guys,
In Unity, I use asset bundles to load dynamic assets from a specific server during runtime. This an absolute necessity for the applications I create for work.
Is there a way to use asset bundles (or similar) in Unreal?
Thanks in advance!
Hi guys,
In Unity, I use asset bundles to load dynamic assets from a specific server during runtime. This an absolute necessity for the applications I create for work.
Is there a way to use asset bundles (or similar) in Unreal?
Thanks in advance!
We talking raw files (e.g. FBX for meshes) or sending over pre-packaged content?
fbx! The actual fbxs change every few minutes but are available from the same location