Can you use an actor BP as a particle within a particle system?

Hi, I’m making a game where the user pops bubbles. I have set the bubbles as a BP that despawns itself and spawns a particle system for a popping effect.

The question now is I would like to attach these bubble_BPs to another particle system to spawn them in float them about. Is this possible? Ive seen you can attach a mesh as a particle but I’m not having any luck with the BP actor.

no, actor particles don’t exist in the cascade system. also mesh particles will be a dead end because collisions won’t work for what you’re doing.

You can make an actor that spawns other actors. Or you can combine the bubble actor and spawner in one bp if you want. So rather than spawning/destroying bubble actors you just spawn/destroy components. You might be able to use instanced static meshes which would be better for performance but may be more difficult to work with.