I am trying to change materials on an Object using the “Set Material” function in blueprints.
When i manually select the material at the “Material” input I can choose from all the materials in my project folder.
This works but I have to make a seperate “Set Material” function for each material I want to include, which gets quite messy…
In a tutorial I saw that you can make an array variable and set the type to material - and use this variable to drive the “Material” input from the “Set Material” function.
I got this working but I can only add materials to the array that are not a Material Instance (so I can only choose from 15 materials instead of 50).
Is there a way to make a material array using all the materials in my project folder?
I am using version 4.19.2 btw
Thanks a lot!